![]() ![]() Progress is progress, and any information, source code, documentation, or reverse-engineering is helping that along. "How can you emulate PS4 if there is currently no way to run homebrew, or a lack of information on the console? Which is important to get past so we can eventually get access to important things like the CPU, GPU cores, find out what the ARM co-processor does, etc. Most of this contains security and anti-piracy/anti-reversing stuff. The fun thing about this generation of consoles is they are like custom PC hardware with cool things to reverse tucked away on the motherboard. The part that really is holding us back is the operating system and the games. Most of the "emulation code" is not committed since emulating the processor is not the major part of the PS4 that we don't have as much information about. "Why is there no code?! Why can't I run all PS4 ISO's on my PC in 4K?!" Emulation of PlayStation peripherals (PS Eye, PS Move, controllers, keyboards, mice, headsets, etc)Ĭheck out our brand spanking new TODO file! Now with 400% more TODO!.Emulation of PS4 flash chips (more research required).Custom Marvell ASIC (unofficially called the MediaCon) which handles H.264 encoding, network background downloads, and other tasks (more research required).8GB shared GDDR5 RAM (exact memory allocations research required).20 AMD GCN (Graphics Core Next) cores, plus one additional core (more research required).8-core AMD 64-bit "Jaguar" CPU (dual quad-core x86 architecture AMD CPU's).List of emulated PS4 hardware (eventually): Run Orbis OS and PS4 games alongside Windows and other operating systems. The ability to compile a PS4 game to an almost exact native binary with some intermediate code for the target OS, with little software compatibility layers needed to support some code peculiarities. ![]() Supports emulation mode and full virtualization mode.Ībility to map emulated memory to secondary-storage, so computers will little RAM can still replicate PS4 RAM in emulation mode.ĭynamic recompiler for PS4 shader code to native shader code on the target GPU. Some of the features that will likely be implemented in the future: PS4EMX is a project to create a PS4 emulator/virtual machine that can run on Windows, and later additional operating systems and platforms. The first ever PlayStation 4 emulation/virtualization project! ![]()
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